Quick
Summary
Clans
is a game of community building. Begin by placing one tribe on
each of 60 areas. Tribes are in huts of 5 colors. Each player is
secretly assigned a different color. The object of the game is
for your
color to score the most points.
Turn order
is simple. Each player moves all huts from one area to an adjacent
area holding at least one hut (tribes cannot be
moved
into vacant
areas). When an area holds seven huts, they cannot be moved. Once
a tribe or tribes have been isolated (all adjacent areas are empty),
they become a village. Whoever
created
the village scores a chip, and additional points are scored for
colors on that
area.
If all
five
colored
tribes are in the isolated region, then there is strife and the
lesser color tribes are removed.
Each
area has different geographical features. As the game progresses,
these areas receive positive and negative scores when tribes are
formed on them at certain time periods. These bonuses increase
until the game ends.
Clans
is a great little game. The production values are excellent. The
board is bright and clearly defined. The game pieces are also attractive
and easily moved. The rules are simple and clearly written. Games
are likely to be short and quick. Trying to figure out your opponents'
colors is an additional challenge.
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