Most
games have some degree of conflict between players. One person or one
team wins, the others lose. Low conflict games can either be cooperative
games in which the players pit themselves against the game mechanics or
games in which successful play is carried out with little direct conflict
between opponents. Successful play in high conflict games requires players
to "go after" other players. A player might be able to take
a card from another player or move a piece back on a progress track. We
might consider high conflict games as "predatory" games. Chess
is high conflict. So is Monopoly. In these games, capturing another player's
pieces or forcing him to pay high rent fees are necessary for success.
Africa is a fairly low conflict game because players operate relatively
independently of each other. They do not attack each other, though there
is some opportunity for conflict in forced trades of resources.
Think
of low conflict games as more "mellow" than high conflict games.
One game company, Leisure Time Games, specializes in publishing
only cooperative games. In our ratings, cooperative games are rated as
low conflict (as opposed to "no conflict") because the conflict
exists between the gamers as a whole and the game system.
High
conflict is not necessarily bad. A lot depends on game design. I personally
dislike Monopoly because the conflict seems to have a "nasty"
aspect to it. Hard feelings often result when the game is over. Although
I don't particularly enjoy Chess, I do like the idea of pitting my mind
against the concentration of an opponent. The difference here is in the
role of chance. In Monopoly, the roll of the dice determines success.
In chess, the sides are completely equal in the beginning and logic and
decision making prevail. But high conflict games always carry the possibility
of disappointment and resentment.
Therein
may be the value of some high conflict games. Children need to experience
losing to learn how to be gracious. During the game, children can learn
to persevere and do their best even if it looks like they are losing.
German games are noted for their uncertainty of outcome until late in
the game. Their design often allows someone to catch up by making the
right choices. Managing conflict is examined more closely in the Frequently
Asked Questions section.
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