Quick
Summary
Another
terrific game by the master German game designer, Reiner Knizia. This
card game is set in a mystical Egypt and depicts the battle of
dominance between two powerful factions, the Scarab Lords. The
board, placed between the two players, is divided into
two halves. Each half is then subdivided into three sections.To
win, power must be achieved in these areas of religion, military,
and economics.
Control
of these areas will allow the player extra actions or options. Control
of the military forces the opponent to discard the top card of
their draw deck; control of religion lets a player make an opponent's
cards useless at least for a while; economic control allows a player
to draw an additional card from their deck.
Each
player has their own beautifully illustrated 40 card decks. Cards
are great sorcerers, mythical beasts, epic monuments, and military
might.
Each
player can play up to two cards a turn to one or more of the three
areas of kingdom power. The turn is divided into three phases.
Each card can be played only during a specific phase. Cards are
also rated
for power. Adding the power of cards at a particular location will
determine
who
controls
that
area.
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