Gaze-Contingent Multi-Resolutional Displays
People can demand a lot from their single-user computer displays, and they may want or need very high image resolution, large fields of view, and fast image updates. These features may be especially important for virtual reality, simulators, video telephones, teleoperation, telemedicine, or remote piloting. Unfortunately, these combined demands often exceed the available processing resources or transmission bandwidth. One way to economize resources and bandwidth is to use a gaze-contingent multi-resolutional display—a display where high resolution information is available only where the user is looking at each moment and lower resolution is located everywhere else. This can be accomplished by using multi-resolutional images and gaze-tracking.
Our research on this topic investigates the effects of varying the spatial and temporal dimensions of gaze-contingent multi-resolutional displays on user perception and visual task performance. Together with Eyal Reingold and David Stampe at the University of Toronto, and George McConkie at the University of Illinois, we have published a review paper on gaze-contingent multi-resolutional displays aggregating research across the fields of electrical engineering, computer science, vision science, and psychology, and provided a general framework across these areas that can be used to integrate, evaluate, and guide research (Reingold, Loschky, McConkie & Stampe, 2003).
Our research on gaze-contingent multi-resolutional displays has covered several topics:
Related Publications
McConkie, G.W., Wolverton, G.S. & Loschky, L.C. (2001). An environment for studying gaze-contingent multi-resolutional displays. In M.S. Vassiliou & T.S. Huang (Eds.), Computer-science Handbook for Displays: Summary of Findings from the Army Research Lab’s Advanced Displays & Interactive Displays Federated Laboratory, (pp 55-61). Thousand Oaks, CA: Rockwell Scientific Company.